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Mapcut from the Elexian capitol Medera

Elexian Empire

The Elexian Empire, also known as Central Kingdoms, consists of Elexias, Ophaele, Gilheart, Eastwatch and the far regions of Kel'sythia and Kel'eri. The empire is ruled from the capital of Medera.


Central Kingdoms

The Elexian ruler bears the title of King or Queen rather than Emperor. The current ruler of the Empire is King Ulfell the Fourth, descendant of King Heibrat the sixth. The Empire, or central Kingdoms, is the second oldest known rule in Ardensis only preceded by the Aurean Empire and is an Empire based on constant expansion and extensions of its territory. The legendary King Elexias the First conquered Ophaele, Gilheart and parts of Kel'sythia 2439 BGS, laying the foundation to a vast empire that only grew with each successor. The entire King versus Emperor confusion originated from King Breibolt the Third who in pure illusions of grandeur and not a single muscle in his body to actually do something warlike, proclaimed the Elexian empire hitherto known as the Elexian kingdom, it was his sole accomplishment in life. He is featured on one of the biggest and most impressive tableus of the Emperors Gallery. Amongst the subjects of the empire there is no confusion, to any commoner or servant it was Emperor or Empress, forgetting that address could be lethal. The empire was formed almost a thousand years ago, when Elexia and Ophaele formed the original alliance and most of the empire's rulers have been men, but the imperial history does rank 2 empresses both from the Elexian family.


Geography: Mostly jungle and plains. Hills and mountains surround almost all of the Elixian empire making it easily defendable a natural stronghold. There is no known passage from the Elixian empire into the territory of the Revian Alliance, a map may deceivingly indicate that the mountains can be overcome, but they are massive and host of foul weather and things even worse. Noone attempting that cross has ever come back to tell about it. The dwarves dreamingly dig from the other side not realising they haven't made anything but a dent in the mountain range, but eventually, everything wears down. The mountains in the east makes the only passable area the region of Eastwatch. To the west the Kel'sythian jungle fades into hills and the mountains of Kel'arathir and the inhospitable lands of Nibartus. In the empires north western corner beyond the region of Kel'eri the jungle fades away into the equally inhospitable region of Kel'bron and the naked desert.


Military: The Empire has an extensive and well maintained army spread out in all its regions. Most forces are found around Eastwatch and on the coast mighty fleets patrol to protect against any see-borne invasion from the Sea of Amas. Paved roads form an efficient network and the troops have great mobility compared to other forces. They also have the mighty Medera River and Earn River that function as highways for transporting troops and warmachines. Courtesy of the Ophaelians, who produce warmachines found nowhere else, Elexias also has huge military advantages in all encounters. They are also the only warfaring party that has developed artillery for their fleet.


Religion: The empire officially supports a multi god faith for pragmatic reasons, but religion does not play a huge part in the empire's rule, and the emperor is considered no less than equal to any god. Faith does play a major role in the life of the commoners of the empire, but there is no mainstream religion, but rather a slew of lesser gods and goddesses that the Empiric rule routinely integrates into the official version of "the faith", well aware that, more religious factions tend to keep eachother at bay and occupied, the Empire's own versions of divide and conquer.


Social: The heartland of the Empire is and always was Ophaele, Elexia and Gilheart, this is also where we find the most similar people. The further regions of Kel'sythian and Kel'eri are inhabited by a variety of jungle tribes specialising in what their area has to offer. A number of imperial holidays are held around the year and celebrated with pomp by the nobility and upper class of the cities. Some are even celebrated by the commoners while the slaves of the empire find little respite or cause for celebration.


Trade: Old well established trade routes cut through land and the jungle securing metals and precious stones from the mountains, combined with the exotics that the jungle has to offer while fish and game from Gilheart travel northward. Trade to the Kel'sythia and Kel'eri is quite frequent but not regular and with only a few established trade stations in the region.


Elexias And Ophaele

Elexias And Ophaele



Elexias lies at the very centre of the empire and is by all means the heart of its rule, the seat of the empire. In the shining capital of Medera, King Ulfell The Fourth rules the vast empire and looks for new territory for his hungry empire to consume.

The people of Elexias are aware, to the extremes, that they are... maybe not superior then at least better than their neighbours on all sides. The people of Elexia are not lazy but they do employ low paid workers and are very active in slavery, lesser beings to do the dirty and hard grunt work. There is a strong and harsh division between the natives of Elexias and the workers and slaves they employ, a stark contrast bewteen the overwhelming riches of the natives to the extreme powerty of the slaves, but is has been like this since the foundation of the empire.The emperor is always chosen amongst the royal bloodlines in Elexias, but the exact criteria for the choice is well kept secret. The empire's capital is Medera, a industrious and lively place counting more than 25000 citizens, workers and slaves. The empire's main seat is located far above the city, cut directly into the mountain mass called Central Mountains.

More about Elexias


Social: Quite helpful and open people that aren't afraid to take initiative. Some find them bullying and commandeering, and some things can be said about the way the Elexians go about getting things done, but mostly it's with all the best intentions and with a mind set on getting it done. They are characterised as arrogant, stubborn and pigheaded by some, others find them willful and persistent. The empire employs a large amount of low paid workers and slaves and the barrier between natives of Medera and the aquisitioned labor is abnormous. Slaves and workers live under despicklable conditions always on the brink of starvation while the nobility and upper echelons of Elexias live carefree, protected and in debouchery. The Elexians have a fondness for displays of power and strength, and they have dozens of empirial holidays with parades both military and civilian. In no particular order there's:

They love to flash the imperial relics and they take every opportunity to create displays of conquest and victory and to celebrate anything celebratable. They love, loving their emperor, and anything but pure worship isn't tolerated. Even in the back of the darkest Inns, where only little light comes in, not even here, is the emperor's name or doings criticised or ill spoken off. The workers and slaves may not have much love for the empire, but noone speaks, the examples set in the past by imperial swiftness and cruelty, mad them loose their voices real quick. The empire is also known to employ a vast number of spies and asassins, but they aren't all that needed, the natives appears content enough, and the slaves and workers are weak and disorganised, and these assets are mostly used at the borders or outside the empire.


Geography: In the North the land rises into the massive Central Mountains. The mountains are rich in ore and gemstones and the northern populace spend a great deal of their lives in mines and shafts, digging ever further. At the foot of the mountains the land changes into rich, mineral rich soil, deposited from the mountains over the centuries, farmland that will host almost anything that can grow. Further to the south the farmlands gradually give way to dense and humid tropical jungles, with an abundance of wildlife and exotic fruits, but also deadly critters and large things that the Elexians tell their children about when they have been bad. Lakes and rivers scar the land, fed from weather systems, from the Sea of Amas, dropping their contents on the jungle before moving upwards in the mountains. Wetlands, lakes and rivers feed the mighty Medera river in the west and the equally large Earn river in the east, both highways of travel for trade and military as well.


Military: The empire has a standing force of around 80.000 light and heavy infantry, 12.000 horse mounted infantry, 2400 archers, 2000 warmachines of varying callipers spread around 22 garrisons, and the command chain to go with it. They are conquerors and the empire often invades new territory or tries to, they are always on alert. The empire has a reserve of another 15.000 that it can conscript on short notice and a steady flow of conscripts coming in from all parts of the empire. The military keypoint is Eastwatch that holds the Queen Llaene at bay. Eastwatch wasn't always under the empires control and they quickly learned that letting Llaene having such a staging area for her forces would be the end of the empire. Forces were gathered and focus was mustered and a 3 month long bloodshed went on the foot of the Sabran mountains. In the end the empire was victorious, mostly because it was closer to their home than to Llaene so they could resupply and wear the enemy down. The empire never lost Eastwatch again and the place is heavily defended at all times but luckily the choke point formed by the Sabran Mountains and the coast to the south makes defending the place a lot easier than taking. The empire has several flotillas of warships patrolling the shores of Elexia, the only coastline in the empire, her weak underbelly. One thing the empire has learned over the centuries, always watch Eastwatch and never take your eyes off the Sea of Amas. Most forts, garrisons and outposts are all about business and continuously ready for war, be it invasion or defence of the empire, and 2.nd Imperial Garrisons are the exception. The first is really all about parades and displays for the people and has no strategic importance. 2.nd Imperial garrisons is used almost exclusively to train elite troops, some of those eventually end up in the Imperial Guard North of Medera. But the remaining twenty garrisons of the empire were always on the lookout and ready for war or skirmishes.


Trade: The empire has the finest roads in all of Ardensis, many paved and all well maintained. The military can respond rapidly to anything moving in and about the region. The road also forms a network for the traders along with old trade routes, rivers and jungle paths. The network allows metals and precious stones from the mountains flowing southward to Gilheart and to the Ebrian Union. Exotic crops, fruit and animals from the jungle, fish and game from Gilheart all travel northward towards Medera using the old trade routes. Trade to the Kel'sythia and Kel'eri is quite frequent but not regular and with only a few established trade stations in the region, mostly the Kel'Sythians and Kel'Erins come to Elexias to trade their goods. Trade with the Ebrian Union through Kadus is regular. The empire trades jungle exotics and gemstone from the mountains with grains and foods, leather and woodwork from the Ebrians. The engineering marvels of Ophaele is a well kept secret and the empire does not trade warmachines or any Ophaele made contraption.


Religion: The official religion of the empire is to some degree set by the royalty in Medera, but only as a means to keep the people content and sufficiently divided. The Empire has one belief, the emperor is above god in all matters, but even royalties and nobilities of Medera would sometimes follow other faiths. The whole matter of religion wasn't terribly important to the Elexians and certainly not to its Emperor. Amongst workers and sslaves however there was more than enough faith, the slavery had brought a slew of gods and goddeses to Elexia. The workers and slaves kept most of it to themselves, little gods in small temples, but their only desperate hope, far away from home and any change of rescue. The empire was not know to let its slaves free, ever.


Magic: While the jungles of Elexia feature quite terrifying predators and smaller but nastier things that can make a grown man lie sleepless, there is no real magic left in Elexia. It is possible if one looks long and hard enough, to come across magical creatures that have retreated far into the mountains in the north, but it is extremely rare and those lingering are often motivated by hunting and fresh human flesh. The Elexians happily dig into the mountains but they do not climb them. The ghosts of the Ruins Tarascon and Bowcare hardly count as magical and in the depths of Glas Moal the ancient evil that once dwelt there, left a long time ago.


Emperors and Empresses of the Elexian Empire

There are a number of families that have shared power amongst themselves and effectively control the Elexian empire. A mighty administration and elaborate system of bribery makes everything tick in Medera, at the same time the administration is the glue that holds the empire together and ensures things get done. So the families are left to their own powergames around the empires seat. In reality there are only eight houses of real influence, the kind required to contest the empires seat, in all of the empire's history the ruler of the empire has always been chosen amongst these eight. They are the families of Elexias, Heibrat, Breibolt, Evonhaft, Ilmandir, Ulfell, Aegisborn, Kolthrane no other family has ever come to seat in Medera. The selection process amongst the ruling families is somewhat secret but in reality the choice is often pragmatic, at the pace they slaugther each other it is often quite hard to find material in the families when a new emperor has to be found. The Elexian doctrine is one of war and the emperor has to be young and war able, not that he would lead or in any way shine with his troops, but the empire understood strength and displays of it. What was under the shining gold of the emperial armor was irrelevant, the strength it portrayed was not. The ongoing fight between the families is both politicla but also quite physical and direct at times, and the history has been bloodied by murders, poisoning, assasinations and miscellaneous disappearances, so far it has lead to the following line of succession.

  • King Elexias the First (0-49)
  • Conquered Ophaele, Gilheart and the eastern part of Kel'Sythia.

  • King Heibrat the First (49-58)
  • Built the first cobbled road system connecting Elexias and Ophaele in the central parts. The project was coined the King's Road.

  • Queen Elexias the First (58-81)
  • King Breibolt the First (81-109)
  • King Breibolt the Second (109-114)
  • King Evonhaft the First (114-159)
  • King Elexias the Second (159-183)
  • Conqured Eastwatch and founded the fleet that still patrols Eastwatch.

  • King Elexias the Third (183-202)
  • King Ilmandir the First (202-219)
  • King Aegisborn the First (219-245)
  • King Evonhaft the Second (245-252)
  • King Evonhaft the Third (252-279)
  • King Elexias the Fourth (279-296)
  • Queen Elexias the Second (279-296)
  • King Kolthrane the First (296-331)
  • King Kolthrane the Second (331-362)
  • King Heibrat the Second (362-389)
  • Connected Medera and Olearia completing the first stage of the Kings Road.

  • King Heibrat the Third (389-421)
  • Attempted to invade the Sovereign of R'hy, a campaign that ended in solid failure and significant losses.

  • King Heibrat the Fourth (421-428)
  • King Evonhaft the Fourth (428-449)
  • King Evonhaft the Fifth (449-487)
  • King Aegisborn the Second (487-534)
  • King Kolthrane the Third (534-568)
  • King Kolthrane the Fourth (568-583)
  • King Kolthrane the Fifth (583-598)
  • King Aegisborn the Third (598-641)
  • King Aegisborn the Fourth (641-677)
  • King Breibolt the Third (677-691)
  • Officially changed the name from Central Kingdoms to Elexian Empire.

  • King Breibolt the Fourth (691-724)
  • King Ilmandir the Second (724-767)
  • There's a two year gap in which we have found no mention of who ruled, some historic fragments do describe a time of dramatic events and general chaos for the empire.

  • King Ulfell the First (769-801)
  • King Ilmandir the Second (801-837)
  • King Heibrat the Fifth (837-841)
  • King Breibolt the Fifth
  • King Heibrat the Sixth
  • King Ulfell the Fourth



If Elexia is the heart of the empire, Ophaele is the brains. Surrounded by mountains on all sides but to the south, the place is the safest place in the empire. Ophaele is rich in ore, minerals and gemstones and they are experts at digging out stuff.

Ophaele's real specialty and skill is the new and ingenious ways they have invented to haul the ore out of the mountains and ways to process ore into new compounds and alloys produced nowhere else in the empire. Their engineers also play a vital role in the military, and Elexias has the best in roads, artillery and warmachines in all of Ardensis. Contrary to Elexias, Ophaele does not employ workers, mercenaries or use slaves, most of their work isn't grunt work anyway, and they have little trust in anyone but their own abilities. They have machines of pure wonder, the likes you have never seen, nowhere else to be found in Ardensis, and although they may appear magical, they certainly are not, simply constructs of genius engineering. Their ingenious mindset and knack for digging out gemstones of extremely high quality has made them especially favoured in Medera.

More about Ophaele


Social: The people of Ophaele are friendly and curious to any foreigners, they love to tell stories and if you come into one of their cities you may very well find yourself tied up for days listening to their stories, mostly about solving specific engineering problems or how they overcome a certain obstacle made by nature. Truth be told, they aren't that interested in outsiders at all, they just like to hear themselves talk. Not that they are pretentious but they do have that certain air about them surrounding only people who without a doubt know that they know more than you. But other than that they are a forthcoming and friendly people to be amongst, but the feeling of not seeing it all never leaves you, the sensation of being tolerated on the fringe, never leaves you.


Geography: In the North the land rises into the massive Central Mountains. Mineshafts and mining caves litter the mountain lines and most Ophaeleians spend their lives in the mines or working with the crews that go into the dark. At the foot of the mountains the land gradually changes into hills and rich, mineral rich soil, deposited from the mountains over the centuries. The Ophaelians are not farmers and only little of the land is cultivated. Further to the south the farmlands gradually give way to dense and humid jungles.


Military: Ophaele has active conscription on behalf of the empire, all men of age are drafted and trained at least for 1 year. Some train locally for the engineering troops, while some are sent to Elexia for training. Travelling south from Oleari through lyddaria one finds the mighty Imperial Engineering garrison, main point of warmachine fabrication and training of military field engineers. A number of outposts are spread out along the roads but the only other major military installation is Fort Morphet, far to the south. Apart from the engineering troops Ophaele has no armies to command herself, all is coordinated from Medera leaving the Ophaelians at peace and fairly oblivious to the act of war at the imperial fronts.


Trade: Old well established trade routes cut through land and the jungle securing metals and precious stones from the mountains flowing southward to Elexias and Gilheart. In return Olearia and the rest of Ophaele receive exotic crops, fruit and animals from the jungle to the south and fish and game from Gilheart. Trade stations throughout the jungle make their separate network and in concentration around the mighty river of Earn. On the Earn it is possible to travel all the way from Ophaele in the north to Stroud in Gilheart. This highway of travel is also the favoured way of transporting heavy infantry and warmachines.


Religion: Very few and exclusive groups of believers, most adopt the imperial faith, being possibly more pragmatic than Elexia itself. Other pagan and shamanistic groups can be found if you insist and go looking, but religion has no public presence or importance in the daily lives of the Ophaele people.


Magic: Even the children of Ophaele know that there's nothing really dangerous about Kiaramuir Ruins, just an ingenious use of projections and strange natural formations, although they might call it magical it is certainly not.



Of all the people in the Elexian Empire, no one is merrier and more festive than the good people of Gilheart. The Gilheartians good nature can possibly be conscribed to their massive use of slaves for everything including a thriving slave trade with the outside and the rest of the empire.

They are often characterized as carefree and gay, and there is at the surface a lot of party like activities in their day to day life. They like to meet, to eat and to dance and the more the merrier, not shy of carrying on until early morning. They are often passionate about things but have a relatively short attention span and can seem unorganised. Some characterise them as irresponsible and lazy with a real talent for procrastination, but a layer of cunning lies beneath it all fooling those who don't pay attention. Gilheart uses workers and slaves everywhere to get stuff done, and contrary to Elexias balanced use of foreign workers, Gilheart is all in and hugely into slavery, they not only employ but also sell and buy slaves from Kadus in the South and KelSythia and Kel'eri in the West. They have indeed become a hub of slavery and the natives live rich lives on the back of their lucrative businesses.

More about Gilheart


Social: The Gilheartians love socialising, they are outdoors people that love hanging in groups and love mingling. They have skillful entertainers, dancers and artists serving most of the empire as summerresort or winther dwelling. Despite their easy going nature one should not mistake it for naivete, the people are well aware of the value of trade goods and imperial coin. The slaves, the real workforce in Gilheart, perform all chores from menial tasks to entertainment including a rather large industry of brothels and even shadier places. Gilheart has something for every taste indulging even the perverts, all carefully staged by the natives that can make anything happen for imperial coin. The slavery is Gilheart at it's core and they aren't shy of kidnapping either. One evening you may find yourself in happy company of slaves and Gilheartians, talking, laughing, drinking and whoring until you pass out, just to wake up in chains of slavery. That's how they kidnapped people, if your tab ran out and no credit was extended, or if the natives knew no one would be missing you enough to cause trouble, they would simply grab you in the sleep of night if they found you useful or worthy.


Geography: Rich jungle in the north gradually gives away to farmland areas, creating favourable weather and tempered zones. The mighty Undarbhur Spires protect Gilheart to its southwest so the land is dominated by warm weather systems blowing from the Sea of Amas. The farming is not overwhelming in the south of Central Kingdoms and there is less ore in the mountains compared to the Central Mountains. In the south Gilheart cuts into the Undarbhur Spires a much drier, jagged and unforgiving version of the northern mountains.


Military: Gilheart has active conscription on behalf of the empire, all men of age are drafted and trained at least for 2 years, most of them in local garrisons, but some are sent to Elexia for specialised training. A large amount of slaves are also enrolled into the Elexian war machine by Gilheartian middle men. Gilheart has a significant fleet along the Elexian located in the Sea of Amas to defend against Llaene and raiders that try to bypass Eastwatch by ship. The empire can easily mount flotillas of 100-120 ships to support any invasion on the empire's coast, it's only real weak point.


Trade: There is a lot of trade of goods taking place in Gilheart because of it's central placement within the empire and the Union to the south but the people from Gilheart are almost exclusively dealing in or employing slaves.


Religion: Empirial religion is the only officially supported faith. A number of smaller cults are known to exist in Gilheart, but without any commonalities or shared properties.


Magic: None




Kel'sythia is large jungle region to the west of the central kingdoms. The natives are all tribal, ruled by matriarchs, some of them nomadic while other live all their lives in villages. The jungle is enormous with sparsely jungle patches in the northeast densing up to form real rainforests in the south. There are no cities in Kel'sythia, for those seeking out traders, taverns or brothels, you will not find it here. The poeple can only be chracterized as nature people, with a strong connection to the jungle and the land. There are also no roads in the jungle you are lucky if you find a path or a trail. The Elexian empire has in an effort to civilized the area started several road projects, most eaten up by the jungle or by time, so you may come across a real cobbled road now and again, never used by the locals.

Life in the jungle is dangerous but rewarding for those brave and aware enough to make a living here. There are plenty of stuff in the jungle that will kill you, the most dangerous things are barely visible to the eye. The tribe is the cornerstone and centerpoint of their lives and learnings. For those tribes living in villages, the females hunt and leave the tribe for weeks while the males stay home taking care of the children and anything menial that needs doing. In the nomadic tribes, the females are hunters, protectors, scouts and in charge on all levels of the tribe, while the men look after the children, procure greens,tan hides or cook.

Kel'sythia is an official part of the Elexian Empire, its eastern part was initially conquered by King Elexias the First in 2439 BGS. Further conquest and expansions into the jungle by later emperors secured the entire area

More about Kel'sythia


Social: If you are here looking to socialise you probably made a wrong turn leaving Elexias, for a fun time go see Gilheart. They are a friendly enough people and will offer food and drinks if you aren't threatening to them, but life in the jungle is hard and they have no patience for people who do not know how to behave in it. They also have no real interest in what goes on beyond the jungle.










Magic: None




Kel'eri means Shadow of the mountain, and the people of this region indeed live in the shadow but also relative protection of two major mountains. On the east side the central mountains and on the west the mighty Kel'Aratir.

More about Kel'eri












Magic: None